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Dev Log 9: Gold
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Well, here we are—our hard work has finally culminated in the full release of RBRT! It has been a grueling 8 or 9 weeks. Honestly, I have forgotten how long w...
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Creating a Enemy Spawn / Despawn Mechanic to Improve Game Performance
During the last couple of weeks my team has been dealing with ongoing performance problems, so it was my job as the lead programmer to figure out a solution. I...
Dev Log 07: Designing UI
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Hello everyone! Colby here again with Caffeine Rush. For today's Devlog, I will be explaining my thought process behind the UI design in our game R-BRT, along w...
Dev Log 06: Lighting and VFX Update
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Hello everyone. It's Tyler again with an update on lighting and visual effects As we near the end of the production phase, it is my job to go in and do some adj...
Dev Log 05: Designing Level Layout
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Hello everyone, it's Nasim again! I wanted to update you all on some of the level design within R-BRT. Whilst designing R-BRT, we wanted to find a perfect balan...
Devlog-04 Character lore
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R-BRT World building and Lore through props. Hello everyone! I’m back and super excited for R-BRT. Today I will be talking about the props and how they tie in...
Devlog-01 Enemies
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R-BRT-Enemy Bio Hello everyone, my name is Anna Hobbet, a member of team CaffeineRush! The first game we are making is called R-BRT. It is going to be a 3D firs...
Dev Log 4: Lore
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A huge part of this game is the lore! The story of R-BRT is just one story out of many stories told in this alternate future where robots roam the abandoned ear...

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