Well, here we are—our hard work has finally culminated in the full release of RBRT! It has been a grueling 8 or 9 weeks. Honestly, I have forgotten how long w...
During the last couple of weeks my team has been dealing with ongoing performance problems, so it was my job as the lead programmer to figure out a solution. I...
Hello everyone! Colby here again with Caffeine Rush. For today's Devlog, I will be explaining my thought process behind the UI design in our game R-BRT, along w...
Hello everyone. It's Tyler again with an update on lighting and visual effects As we near the end of the production phase, it is my job to go in and do some adj...
Hello everyone, it's Nasim again! I wanted to update you all on some of the level design within R-BRT. Whilst designing R-BRT, we wanted to find a perfect balan...
R-BRT World building and Lore through props. Hello everyone! I’m back and super excited for R-BRT. Today I will be talking about the props and how they tie in...
R-BRT-Enemy Bio Hello everyone, my name is Anna Hobbet, a member of team CaffeineRush! The first game we are making is called R-BRT. It is going to be a 3D firs...
A huge part of this game is the lore! The story of R-BRT is just one story out of many stories told in this alternate future where robots roam the abandoned ear...