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Devlog
Dev Log 9: Gold
July 29, 2024
by
panda_115
1
Well, here we are—our hard work has finally culminated in the full release of RBRT! It has been a grueling 8 or 9 weeks. Honestly, I have forgotten how long we have been working on this, as the week...
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Creating a Enemy Spawn / Despawn Mechanic to Improve Game Performance
July 25, 2024
by
Sdearing0409
During the last couple of weeks my team has been dealing with ongoing performance problems, so it was my job as the lead programmer to figure out a solution. I decided that implementing a despawn / sp...
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Dev Log 07: Designing UI
July 16, 2024
by
PandasCafe
1
Hello everyone! Colby here again with Caffeine Rush. For today's Devlog, I will be explaining my thought process behind the UI design in our game R-BRT, along with the challenges and setbacks we faced...
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Dev Log 06: Lighting and VFX Update
July 09, 2024
by
Tyler_Ripperger
1
#Lighting, #VFX, #Particles
Hello everyone. It's Tyler again with an update on lighting and visual effects As we near the end of the production phase, it is my job to go in and do some adjustments and do some more visual effects...
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Dev Log 05: Designing Level Layout
July 08, 2024
by
nasimi
1
Hello everyone, it's Nasim again! I wanted to update you all on some of the level design within R-BRT. Whilst designing R-BRT, we wanted to find a perfect balance between the level to look stunning wh...
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Devlog-04 Character lore
July 08, 2024
by
Anna Hobbet
2
R-BRT World building and Lore through props. Hello everyone! I’m back and super excited for R-BRT. Today I will be talking about the props and how they tie into the lore and story of the game. In R-...
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Devlog-01 Enemies
July 08, 2024
by
Anna Hobbet
2
R-BRT-Enemy Bio Hello everyone, my name is Anna Hobbet, a member of team CaffeineRush! The first game we are making is called R-BRT. It is going to be a 3D first-person stealth game. What does the gam...
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Dev Log 4: Lore
July 01, 2024
by
panda_115
3
A huge part of this game is the lore! The story of R-BRT is just one story out of many stories told in this alternate future where robots roam the abandoned earth. A big focus of this week was a shift...
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Instantiating Individualized Instances of Enemies For Game Over Sequence
June 24, 2024
by
Sdearing0409
One of the mechanics in our game is the main character struggling not to get detected by the robots who are populating the hospital which they are trying to explore in order to find the phoenix chip,...
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Dev Log 03: Creating a Moving Texture with Shader Graph
June 17, 2024
by
PandasCafe
2
Hello everyone! Colby here with Caffeine Rush, today I am going to be explaining my process of creating an animated texture using Unity's built-in Shader Graph tool. I will briefly go over my modeling...
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Dev Log 02: Mechanics
June 10, 2024
by
nasimi
2
Hello everyone, Nasim here! I am one of the programmers on team CaffeineRush and I wanted to announce that we've added some fun abilities for the player to use while traversing the run down hospital e...
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Dev Log 02: Game Design Update
June 10, 2024
by
Tyler_Ripperger
2
Hello, I'm Tyler and I am in charge of level design alongside Raymond. I am here to go over the new changes since last week on my part and the other aspects of the level design. My portion was blockin...
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